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Hippie - Lighting Excercise

This was a personal excercise to practice my lighting skills in a creature. So I grabbe the file from the education resources of Renderman - Thanks to Nidhi Vazzhala for providing the model and the Textures

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References

I wanted to hippie to live in the real world, and it reminded of david finchers The Social Network. After researching for the reference, this was the shot I used as reference, a warm but shapeful lighting like in a bar.

For the key light I used spotlights. I used this techniques since I saw a talk in the GDC vault by naughty dog of the best practices for videogame lighting. The rest of the lighting is three point lighting, key, fill and rim.

Yet for the specular highlights I used a different technique to bring the character to life.

Hippie_TheForestDragon_Key.jpg
Hippie_TheForestDragon_fill.jpg
Hippie_TheForestDragon_rim.jpg

Due to the nature of the model its a cartoonish character. And grabbing reference from 2D an western animation I thought it would be nice to add a point light and light link it to only the eyes. The rest of the specular are from the main area lights. But adding that twinkle brought so much life to it when I integrated it in comp.

Hippie_TheForestDragon_HDRI and Decal.jpg

Thank you so much for your time

hippie.jpg
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