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Wobble Procedural Animation Tool

Learning the Maya API for this assignment and building my first UI was super fun. I enjoy how much utility this tool can bring to animators.

Screenshot 2025-09-23 175101.png

The Tool

This is a straightforward tool. Using my knowledge from Houdini VEX and trigonometry. I built a UI and script that grabs a geo selection and keyframes every single frame from the available frames in Maya's sequence.

On top of that, you can adjust seamlessly the speed and the magnitude of the rotation.

This was a project that piqued my interest into TD.

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