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Wobble Procedural Animation Tool
Learning the Maya API for this assignment and building my first UI was super fun. I enjoy how much utility this tool can bring to animators.

The Tool
This is a straightforward tool. Using my knowledge from Houdini VEX and trigonometry. I built a UI and script that grabs a geo selection and keyframes every single frame from the available frames in Maya's sequence.
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On top of that, you can adjust seamlessly the speed and the magnitude of the rotation.
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This was a project that piqued my interest into TD.
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